Behaviour Interactive announces structural changes, lays off 95 employees



Behaviour Interactive announced today that it’s making several changes to its structure, to focus on its “historical strengths” in the face of increasing competition in the games market. According to the company, this restructuring includes changes on the corporate and operational level, and, as a result, Behaviour plans to lay off about 95 employees. 70 of those employees work in Behaviour’s Montreal office.

According to the company, its employee headcount grew from 575 to 1,300 in the last five years. Its new changes will allow the company to focus on its strengths in the horror gaming space and as a service provider to developers. It’s also exploring the possibilities of “location-based entertainment.” Behaviour says that neither its service operations nor Dead by Daylight are affected by the layoffs.

Behaviour co-founder and CEO Rémi Racine said in a statement, “I would like to express my deep personal appreciation for any employee affected by today’s changes. While changes to our structure and strategic vision have led to challenging decisions, we are confident that these decisions will position us for continued success. As we begin the next phase of Behaviour’s growth, our commitment to excellence in our products and workplace culture remains steadfast.”

This is Behaviour’s second round of layoffs this year. The company laid off around 3% of its staff, primarily in the Montreal office, in January. At the time, the company cited “changing market conditions” to Gamesindustry.biz as the primary cause of the layoffs. Behaviour’s flagship product, Dead by Daylight, recently launched a partnership with Wizards of the Coast to bring certain Dungeons and Dragons-themed characters to the game.



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